

Feld Entertainment does not own Ken Roczen’s likeness when it comes to non-internal distribution. Most notably, Ken Roczen is not in the game. The most recent supercross game, Monster Energy Supercross – The Official Videogame 3, is based on the 2019 season and doesn’t include every rider. Where this falls short with supercross is licensing. It’s the exact same model that Major League Baseball is following with getting athletes to play each other in MLB The Show 20 during this downtime-amongst other sports. While it’s not a simulator, it does create a very simple way for everyone who wants to play as themselves for fun. In MotoGP, the game is officially licensed through Dorna and includes all MotoGP class riders in the game. It’s a series that has run for years and the purse is even $300,000 for the full championship, and that is usually won by someone with limited or no real racing experience.

A lot of Cup Series drivers even support teams and drivers that race in the game competitively.

NASCAR already had ties with iRacing, which puts on a true professional iRacing eNASCAR championship every week alongside the real racing. That answer is complicated, but perhaps the easiest answer is lack of uniformity. So, why are we not seeing such competitions in our industry? Whether it’s the stars of the Monster Energy NASCAR Cup series competing in the eNASCAR iRacing Pro Invitational or the MotoGP World Championship paddock squaring off in the #StayatHomeGP last week, virtual racing is virtually everywhere right now. “Feedback, bug reports and suggestions from the community will be integrated in the development process whenever possible.If you’re a racing fan who follows more than just motocross and supercross, perhaps you’ve seen the way other major racing series have began to push virtual racing during this real racing hiatus due to the COVID-19 outbreak. How are you planning on involving the Community in your development process? “The price might increase as new features and content are integrated.” Will the game be priced differently during and after Early Access?

“The core features are already present, alongside several bikes and tracks. What is the current state of the Early Access version? There are also plans to create better modding tools and documentation.” “The full version will feature improvements in all areas: How is the full version planned to differ from the Early Access version? This estimate might vary depending on feedback from the community.” “At the moment the plan is to exit Early Access and release the full version in six to nine months. “Community help is needed, while development is in progress, to receive feedback, bug reports and suggestions about bike physics, multiplayer, performance or compatibility issues.”Īpproximately how long will this game be in Early Access?
