

In the map editor, if the terrain's default height is set in the middle, you can technically build a sprawling underground transportation grid / highway grid / metro grid, while leaving a lot of retail space for buildings above-ground.From the makers of the Cities in Motion franchise, the game boasts a fully. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. 159 / 33 is roughly 4.8, or nearly 5x the amount of CS1 claimable map area in CS2. Cities: Skylines is a modern take on the classic city simulation.The CS1 claimable area of the map is 33.1776 km2, while the CS2 claimable area of the map is 159 km2.This means, the default total playable area in CS2 is smaller than the CS1 with 81-tiles mod enabled, but it is larger than the maximum CS1 non-modded total playable area of 9 tiles out of the 25 tiles you can unlock from.441 playable CS2 tiles / 9 = 49 playable CS1 tiles.



Sometimes "necroing" keeps old posts, that still have relevant info, as findable when searching for a topic. Yet here we are nearly 2 years later, and the information is still relevant.I agree with Thirsk. Originally posted by Stealthy:What is pertinent information to 3 years old question when that question haven't been asked ever since?
